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  • Priest
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  • Shaman
  • Warlock 
  • Warrior

Races

  • Dwarves
  • Gnomes
  • Humans
  • Night Elves
  • Orcs
  • Tauren
  • Trolls
  • Undead

 

 

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Classes
  • Druid 
  • Hunter 
  • Mage
  • Paladin
  • Priest
  • Rogue
  • Shaman
  • Warlock 
  • Warrior

 

Races
  • Dwarves
  • Gnomes
  • Humans
  • Night Elves
  • Orcs
  • Tauren
  • Trolls
  • Undead

 

How do you prevent camping and kill stealing?
We do several things to limit this problem. First, we have "tapping." If you damage a monster first, you tap it and only you and your party will gain experience and loot from it, even if another player comes in and swipes the kill. We also limit camping and kill-stealing issues by "instancing" certain areas of the game. No other players, unless they are part of your group, can enter your instance of the dungeon/outdoor area. There are also plenty of non-instanced common areas where players can meet and adventure together.

How do you prevent camping and kill stealing in non-instanced areas?
Competition over rare item drops and quest items is the primary cause of camping and kill stealing. In World of Warcraft, many rare item drops are not exclusive to any one creature. Several creatures will have a chance of dropping the same item. If the required item is a quest item, the player can join a group of other players on the same quest and seek the item together with them. Every player on the quest will receive a copy of the quest item from the monster or location where it was found.

Are there other things to do besides leveling?
There is a huge variety of things to do to keep players from feeling like they just have to grind through one creature battle after another. Characters can craft items, fight in vast battles against other players, and explore distant lands. Even when players do fight monsters, it will often be as part of a quest, or in search of special ingredients for their crafts.

Is there a way to finish World of Warcraft? How long can I play?
There are thousands of hours of game play in the shipping game, and nearly infinite goals for players. Because we'll have a live team regularly adding new quests, creatures, and items, the game will never truly end.

Is there a party system for group adventuring?
Yes.

How large is the party size for players?
The maximum number for a party is five players, and the game is generally balanced for groups of five. Smaller groups can still be quite successful, and regardless of the group's size, everyone in the group will be able to make important contributions. You can also link groups together in order to form larger parties for raids or guild activities.

Are there ways to gain experience in the game besides fighting?
Yes, there are ways to gain experience other than by fighting. Exploring is just one example of how you can gain experience; a character can receive experience by simply finding a new area (for your character) within the game. You also gain experience by turning in quests.

How does group experience work?
All players in a group share experience for a kill. However, to offset the lesser experience that comes from grouping, all players in the group also get a group xp bonus depending on the number of players in the group. You gain more experience for kills if you group with players closer to your level, while you gain less if you group with players vastly higher than you in level.

How can you hook up with your friends of different races early in the game?
For some races it's easier than others. For example, the humans and dwarves will have an easy transit between their two cities, while the night elves will find it harder to meet with their Alliance brethren early in the game as they are off in a distant land.

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